Edia And Oasys Collaborate To Bring Retro Game Collection To Web3 Ali Raza 13 July 2024 | Updated: 15 July 2024 A gaming blockchain company and Edia Corporation, which owns 139 classic video game copyrights, have teamed up for a unique partnership. Oasys will exclusively distribute Edia’s 139 vintage game properties in both Web3 and international markets, helping to introduce a fresh audience to Web3 gaming. The purpose of working with Edia is to use classic game intellectual properties, along with Oasys’s technology, to create new games on the blockchain. This effort aims to attract more regular gamers to the world of Web3. The Collaboration Aims To Use Blockchain Technology Oasys will get to investigate each of Edia’s 139 vintage game rights and may look into recreating them for the Web3 platform. In addition to handling marketing and public relations efforts, Edia will collaborate with Oasys to make the most of its blockchain technology and classic gaming intellectual properties. This will help more people understand how Web3 can combine blockchain technology with other classic characters and games. Through the collaboration between Oasys and Edia, a new generation of players will gain access to various retro games and iconic characters from the 1980s and 1990s. Famous games such as Gaiares, released in 1990 and known for its side-scrolling shooter style, belong to Edia. Gaiares, which debuted as a cartridge game on the Genesis platform, might be transformed into a blockchain game. The intellectual property for many popular 1980s video games that were available in North America, Europe, and Japan is also owned by Edia. These memorable games from the 1980s are under Edia’s ownership. Over 12,000 Participants Gathered In Kyoto To Explore Ways To Merge Web3 These old-school combat and fantasy games, which first attracted a loyal and enthusiastic fan base, are set to be re-released with the help of Oasys. The cooperation with Oasys is meant to revive these cherished titles for new and old players. With a keen interest in blockchain gaming, more than 12,000 participants gathered in Kyoto, the historic city of Japan, to find ways to break down the “intangible wall” between Web3 and the real world. The conference featured 300 side events, each dedicated to discussing strategies to merge the digital blockchain space with real-life experiences. During the event, Ryo Manzoku, who serves as the Director of Technology at Oasys, joined panel talks to discuss the link between the surge in Web3 demand and the falling Japanese yen. Their discussions focused on how the increasing popularity of Web3 is linked to Japan’s current economic issues. Ali Raza Leave a Reply Cancel replyYour email address will not be published. Required fields are marked *Comment * Name * Email * Website Save my name, email, and website in this browser for the next time I comment.